[Standardized World Rules 1995]
1. OBJECT OF THE GAME. Eight Ball is a call shot game played with a cue ball and fifteen object balls, numbered
1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9
thru 15 (stripes). THE PLAYER POCKETING HIS GROUP FIRST AND THEN LEGALLY POCKETING THE 8-BALL WINS THE GAME.
2. CALL SHOT. In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent's right to
ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care
should be taken in calling both the object ball and the intended pocket. When calling the shot, it is NEVER necessary to indicate
details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless
of whether they belong to the shooter or the opponent.
The opening break is not a "called shot." Any player performing a break shot in 8-Ball may continue to shoot his next shot
so long as he has legally pocketed any object ball on the break.
3. RACKING THE BALLS. The balls are racked in a triangle at the foot of the table with the 8-ball in the center
of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in
the other corner.
4. ALTERNATING BREAK. Winner of the lag has the option to break. During individual competition, players will alternate
breaking on each subsequent game.
5. JUMP AND MASSE SHOT FOUL. While "cue ball fouls only" is the rule of play when a match is not presided over by
a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or masse
the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves (regardless
of whether it was moved by a hand, cue stick follow-through or bridge).
6. LEGAL BREAK SHOT. (Defined) To execute a legal break, the breaker (with the cue ball behind the head string)
must either (1) pocket a ball, or (2) drive at least four numbered balls to the rail. If he fails to make a legal break, it
is a foul, and the incoming player has the option of (1) accepting the table in position and shooting, or (2) having the balls
reracked and having the option of shooting the opening break himself or allowing the offending player to rebreak.
7. SCRATCH ON A LEGAL BREAK. If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed
(exception, the 8-ball: see rule 9), (2) it is a foul, (3) the table is open. PLEASE NOTE: Incoming player has cue ball in
hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue
ball past the head string and causes the cue ball to come back behind the head string and hit the object ball.
8. OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK. If a player jumps an object ball off the table on the break shot,
it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue
ball in hand behind the head string and shooting.
9. 8-BALL POCKETED ON THE BREAK. If the 8-ball is pocketed on the break, the breaker may ask for a rerack or have
the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player
has the option of a rerack or having the 8-ball spotted and begin shooting with ball in hand behind the head string.
10. OPEN TABLE. (Defined) The table is "open" when the choice of groups (stripes or solids) has not yet been determined. When the table
is open, it is legal to hit a solid first to make a stripe or vice-versa. Note: The table is always open immediately after
the break shot. When the table is open it is legal to hit any solid or stripe or the 8-ball first in the process of pocketing
the called stripe or solid. However, when the table is open and the 8-ball is the first ball contacted, no stripe or solid
may be scored in favor of the shooter. The shooter loses his turn; any balls pocketed remain pocketed; and the incoming player
addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed.
11. CHOICE OF GROUP. The choice of stripes or solids is not determined on the break even if balls are made from only
one or both groups. THE TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT. The choice of group is determined only when
a player legally pockets a called object ball after the break shot.
12. LEGAL SHOT. (Defined) On all shots (except on the break and when the table is open), the shooter must hit one of
his group of balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a rail.
PLEASE NOTE: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball; however,
after contact with his object ball, an object ball must be pocketed, OR the cue ball or any numbered ball must contact a rail.
Failure to meet these requirements is a foul.
13. "SAFETY" SHOT. For tactical reasons a player may choose to pocket an obvious object ball and also discontinue his
turn at the table by declaring "safety" in advance. A safety shot is defined as a legal shot. If the shooting player intends
to play safe by pocketing an obvious object ball, then prior to the shot, he must declare a "safety" to his opponent. If this
is NOT done, and one of the shooter's object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed
on a safety shot remains pocketed.
14. SCORING. A player is entitled to continue shooting until he fails to legally pocket a ball of his group. After a
player has legally pocketed all of his group of balls, he shoots to pocket the 8-ball.
15. FOUL PENALTY. Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere
on the table (does not have to be behind the head string except on opening break). This rule prevents a player from making
intentional fouls which would put his opponent at a disadvantage. With "cue ball in hand," the player may use his hand or
any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke
motion contacting the cue ball will be a foul, if not a legal shot. (Also see Rule 39 in the General Rules of Pocket Billiards)
16. COMBINATION SHOTS. combination shots are allowed; however, the 8-ball cannot be used as a first ball in the combination
except when the table is open.
17. ILLEGALLY POCKETED BALLS. An object ball is considered to be illegally pocketed when (1) that object ball is pocketed
on the same shot a foul is committed, or (2) the called ball did not go in the designated pocket, or (3) a safety is called
prior to the shot. Illegally pocketed balls remain pocketed.
18. OBJECT BALLS JUMPED OFF THE TABLE. If any object ball is jumped off the table, it is a foul and loss of turn, unless
it is the 8-ball, which is a loss of game. Any jumped object balls are spotted in numerical order according to General Rules
for spotting balls.
19. PLAYING THE 8-BALL. When shooting at the 8-ball, a scratch or foul is not loss of game if the 8-ball is not pocketed
or jumped from the table. Incoming player has cue ball in hand. Note: A combination shot can never be used to legally pocket
20. LOSS OF GAME. A player loses the game if he commits any of the following infractions:
a. Fouls when pocketing the 8-ball (exception: see 8-Ball Pocketed On The Break).
b. Pockets the 8-ball on the same stroke as the last of his group of balls.
c. Jumps the 8-ball off the table at any time.
d. Pockets the 8-ball in a pocket other than the one designated.
e. Pockets the 8-ball when it is not the legal object ball.
Note: All infractions must be called before another shot is taken, or else it will be deemed that no
21. STALEMATED GAME. If, after 3 consecutive turns at the table by each player (6 turns total), the referee judges (or
if no referee, both players agree) that attempting to pocket or move an object ball will result in loss of game, the balls
will be reracked with the original breaker of the stalemated game breaking again. The stalemate rule may only be used when
there are only two object balls and the 8-ball remaining on the table. PLEASE NOTE: Three consecutive fouls by one player
is not a loss of game.
[World Standardized Rules 1995]
1 OBJECT OF THE GAME. Nine Ball is played with nine object balls numbered one through nine and a cue ball. On each
shot the first ball the cue ball contacts must be the lowest-numbered ball on the table, but the balls need not be pocketed
in order. If a player pockets any ball on a legal shot, he remains at the table for another shot, and continues until he misses,
fouls, or wins the game by pocketing the 9-ball. After a miss, the incoming player must shoot from the position left by the
previous player, but after any foul the incoming player may start with the cue ball anywhere on the table. Players are not
required to call any shot. a match ends when one of the players has won the required number of games.
2. RACKING THE BALLS. The object balls are racked in a diamond shape, with the one ball at the top of the diamond
and on the foot spot, the nine ball in the center of the diamond, and the other balls in random order, racked as tightly as
possible. the game begins with cue ball in hand behind the head string.
3. LEGAL BREAK SHOT. The rules governing the break shot are the same as for other shots except:
a. The breaker must strike the 1-ball first and either pocket a ball or drive at least four numbered balls to
b. If the cue ball is pocketed or driven off the table, or the requirements of the opening break are not met, it is a foul,
and the incoming player has cue ball in hand anywhere on the table.
c. If on the break shot, the breaker causes an object ball to jump off the table, it is a foul and the incoming player
has cue ball in hand anywhere on the table. The object ball is not respotted (exception: if the object ball is the 9-ball,
it is respotted).
4. CONTINUING PLAY. On the shot immediately following a legal break, the shooter may play a "push out." (See Rule
5.). If the breaker pockets one or more balls on a legal break, he continues to shoot until he misses, fouls, or wins the
game. If the player misses or fouls, the other player begins his inning and shoots until he misses, fouls, or wins. the game
ends when the nine ball is pocketed on a legal shot, or the game is forfeited for a serious infraction of the rules.
5. PUSH OUT. The player who shoots the shot immediately after a legal break may play a push out in an attempt to
move the cue ball into a better position for the option that follows. On a push out, the cue ball is not required to contact
any object ball nor any rail, but all other foul rules still apply. The player must announce his intention of playing a push
out before the shot, or the shot is considered to be a normal shot. Any ball pocketed on a push out does not count and remains
pocketed except the 9-ball. Following a legal push out, the incoming player is permitted to shoot from that position or to
pass the shot back to the player who pushed out. A push out is not considered to be a foul as long as no rule (except rules
7. and 8.) is violated. An illegal push out is penalized according to the type of foul committed. After a player scratches
on the break shot, the incoming player cannot play a push out.
6. FOULS. When a player commits a foul, he must relinquish his run at the table and no balls pocketed on the foul
shot are respotted (exception: if a pocketed ball is the 9-ball, it is respotted). The incoming player is awarded ball in
hand; prior to his first shot he may place the cue ball anywhere on the table. If a player commits several fouls on one shot,
they are counted as only one foul.
7. BAD HIT. If the first object ball contacted by the cue ball is not the lowest- numbered ball on the table, the
shot is foul.
8. NO RAIL. If no object ball is pocketed, failure to drive the cue ball or any numbered ball to a rail after the
cue ball contacts the object ball on is a foul.
9. IN HAND. When the cue ball is in hand, the player may place the cue ball anywhere on the bed of the table, except
in contact with an object ball. He may continue to adjust the position of the cue ball until he takes a shot.
10. OBJECT BALLS JUMPED OFF THE TABLE. An unpocketed ball is considered to be driven off the table if it comes to
rest other than on the bed of the table. It is a foul to drive an object ball off the table. The jumped object ball(s) is
not respotted (exception: if the object ball is the 9-ball, it is respotted) and play continues.
11. JUMP AND MASSE SHOT FOUL. If a match is not refereed, it will be considered a cue ball foul if during an attempt
to jump, curve or masse the cue ball over or around an impeding numbered ball, the impeding ball moves (regardless of whether
it was moved by a hand, cue stick follow-through or bridge).
12. THREE CONSECUTIVE FOULS. If a player fouls three consecutive times on three successive shots without making
an intervening legal shot, he loses the game. The three fouls must occur in one game. The warning must be given between the
second and third fouls.
A player's inning begins when it is legal for him to take a shot and ends at the end of a shot on which he misses, fouls
or wins, or when he fouls between shots.
13. END OF GAME. A game starts as soon as the cue ball crosses over the head string on the opening break. The 1-ball
must be legally contacted on the break shot. The game ends at the end of a legal shot which pockets the 9-ball; or when a
player forfeits the game as the result of a foul.
GLOSSARY OF BILLIARD TERMS
From the 'Billiard Congress of America Official Rules and Records Book.'
ANGLED. (Snooker, pocket games) When the corner of a pocket prevents a player shooting the cue ball directly at
an object ball. (See corner-hooked)
ANGLE SHOT. (Pocket games) A shot that requires the cue ball to drive the object ball other than straight ahead.
(See cut shot)
APEX OF TRIANGLE. (Pocket games) The position in the grouping of object balls that is on the foot spot; the front
ball position of the pyramid or rack.
AROUND THE TABLE. (Carom games) Describes shots in which the cue ball contacts three or more cushions, usually including
the two short cushions, in an effort to score.
BALANCE POINT. (General) The point on a cue at which it would remain level if held by a single support, usually
about 18" from the butt end of the cue.
BALL IN HAND. (Pocket games) See cue ball in hand.
BALL ON. (Snooker) A colored (non-red) ball a player intends to legally pocket; same as on ball.
BANK SHOT. (Pocket games) A shot in which the object ball is driven to one or more cushions before it is pocketed;
incidental contact as a ball moves along and adjacent to a cushion does not qualify as a cushion or bank. It is not an obvious
shot and must be called in games requiring called shots. (See kick shot)
BAULK. (Snooker) The intervening space between the bottom cushion and the Baulk-line.
BAULK-LINE. (Snooker) A straight line drawn 29" from the face of the bottom cushion and parallel to it.
BED OF TABLE. (General) The flat, cloth-covered surface of the table within the cushions; the playing area exclusive
of the cushions.
BILLIARD. (Carom games) A count or score; a successful shot.
BLIND DRAW. (General) A method used to determine pairings or bracketing of players in tournaments that assures totally
random placement or pairing of contestants.
BOTTLE. (Pocket games) A specially shaped leather or plastic container used in various games. (Also called the shake
BOTTOM CUSHION. (Snooker) The cushion located at the head of a snooker table--closest to the D.
BREAK. (Pocket games) See open break and opening break shot.
BREAK. (Snooker) Total scored in one inning.
BREAKING VIOLATION. (Pocket games) A violation of special rules which apply only to the opening break shot
of certain games. Unless specified in individual game rules, a breaking violation is not a foul.
BRIDGE. (General) The hand configuration that holds and guides the shaft-end of the cue during play. (See mechanical
BURST. (Forty-One Pocket Billiards) Scoring a total of more than 41 points.
BUTT OF CUE. (General) The larger end of a cue, opposite the tip. On a two-piece cue, the butt extends up to the
CALL SHOT. (Pocket games) Requirement that a player designate, in advance of each shot, the ball to be made and
the pocket into which it will be made. In calling the shot, it is NEVER necessary to indicate details such as the number of
cushions, banks, kisses, caroms, etc. The rules of "Bank Pool" are an exception.
CALLED BALL. (Pocket games) The ball the player has designated to be pocketed on a shot.
CALLED POCKET. (Pocket games) The pocket which a player has designated a ball to be shot.
CAROM. (General) To bounce off or glance off an object ball or cushion; a shot in which the cue ball bounces off
one ball into another is termed a carom.
CAROM, SCORING. (General) Contact by the cue ball with object balls, the bottle or cushions in such a way that a
legal score is made, according to specific game rules.
CENTER SPOT. (General) The exact center point of a table's playing surface.
CHALK. (General) A dry, slightly abrasive substance that is applied to the cue tip to help assure a non-slip contact
between the cue tip and the cue ball.
CHUCK NURSE. (Straight Rail Billiards) A scoring technique used when one object ball rests against the cushion and
the second object ball is to one side of the first ball and away from the cushion. Cue ball strikes the object ball at the
cushion so that the cue ball just comes back to touch (carom) the second object ball without moving it out of position for
a similar subsequent shot.
CLEAN BANK. (Bank Pocket Billiards) A shot in which the object ball being played does not touch any other object
balls (i.e., no kisses, no combinations).
CLEAR BALL. (Carom games) The all-white ball, devoid of any markings, used in carom games. (See spot ball)
COMBINATION. (Pocket games) Shot in which the cue ball first strikes a ball other than the one to be pocketed, with
the ball initially contacted in turn striking one or more other balls in an effort to score.
COMBINATION ON. (Pocket games) Two or more balls positioned in such a way that a ball can be driven into a called
pocket with a combination shot; often called a "dead combo" or an "on combo."
COMBINATION ON. (Snooker) See plant.
CONTACT POINT. (General) The precise point of contact between the cue ball and the object ball when the cue ball
strikes the object ball.
CORNER-HOOKED. (Pocket games, Snooker) When the corner of a pocket prevents shooting the cue ball in a straight
path directly to an object ball, the cue ball is corner-hooked; same as angled.
COUNT. (General) A score; a successful shot.
COUNT, THE. (General) The running score at any point during a player's inning in games where numerous points are
CROSS CORNER. (Pocket games) Term used to describe a bank shot that will rebound from a cushion and into
a corner pocket.
CROSS SIDE. (Pocket games) Term used to describe a bank shot that will rebound from a cushion and into a
CROSS TABLE SHOT. (Carom games) Shot in which scoring is accomplished by driving the cue ball across the table between
the long cushion.
CROTCH. (Carom games) The corner area of a carom table in straight-rail billiards in which a player may score no
more than three successive counts with the balls before driving at least one object ball out of the area. The four crotches
are defined as those spaces within crotch lines drawn between first diamond on the end rail to the second diamond on the side
CRUTCH. (General) Slang term for the mechanical bridge.
CUE. (General) Tapered device, usually wooden, used to strike the cue ball to execute carom or pocket billiard shots.
(Also called cue stick)
CUE BALL. (General) The white, unnumbered ball that is always struck by the cue during play.
CUE BALL IN HAND. (Pocket games) Cue ball may be put into play anywhere on the playing surface.
CUE BALL IN HAND BEHIND THE HEAD STRING. (Pocket games) Cue ball may be put into play anywhere between the head
string and the cushion on the head end of the table not in contact with an object ball.
CUE BALL IN HAND WITHIN THE D. (Snooker) See cue ball in hand within the half-circle.
CUE BALL IN HAND WITHIN THE HALF-CIRCLE. (Snooker) The cue ball is in hand within the half-circle when it has entered
a pocket or has been forced off the table. The base of the cue ball may be placed anywhere within or on the half-circle. It
remains in hand until the player strikes the cue ball with the tip of the cue or a foul is committed while the ball is on
CUE TIP. (General) A piece of specially processed leather or other fibrous or pliable material attached to the shaft
end of the cue that contacts the cue ball when a shot is executed.
CUSHION. (General) The cloth-covered rubber which borders the inside of the rails on carom and pocket billiard tables;
together the cushions form the outer perimeter of the basic playing surface.
CUT SHOT. (Pocket games) A shot in which the cue ball contacts the object ball to one side or the other of full
center, thus driving it in a direction other than that of the initial cue ball path.
D. (Snooker) An area, semi-circular in shape, with the straight side formed by the line drawn between the spot for
the yellow and the spot for the green measured 29 inches out from the face of the bottom cushion (sometimes referred to as
the baulk line) and the semi-circle is determined by the size of the table being used.
DEAD BALL. (Pocket games) A cue ball stroked in such a manner that virtually all of the speed and/or spin of the
cue ball is transferred to the object ball, the cue ball retaining very little or none after contact.
DEAD BALL SHOT. (Pocket games) A shot in which a dead ball stroke is employed; often called a kill shot,
because of the relative lack of cue ball motion after contact with the object ball.
DEAD COMBINATION. (Pocket games) See combination on.
DIAMONDS. (General) Inlays or markings on the table rails that are used as reference or target points. The diamonds
are essential for the utilization of numerous mathematical systems employed by carom and pocket games players.
DRAW SHOT. (General) A shot in which the cue ball is struck below center, and the resulting back spin causes the
cue ball to return towards the player after full contact with an object ball.
DROP POCKETS. (Pocket games) Type of pockets with no automatic return of the balls to the foot end of the table;
balls must be removed manually.
DOUBLE ELIMINATION. (General) A tournament format in which a player is not eliminated until he has sustained two
DOUBLE HIT. (General) A shot on which the cue ball is struck twice by the cue tip on the same stroke.
DOUBLE ROUND ROBIN. (General) A tournament format in which each contestant in a field plays each of the other players
ENGLISH. (General) Side spin applied to the cue ball by striking it off center; used to alter the natural roll of
the cue ball and/or the object ball.
FEATHER SHOT. (General) A shot in which the cue ball barely touches or grazes the object ball; an extremely thin
FERRULE. (General) A piece of protective material (usually plastic, horn or metal) at the end of the cue shaft,
onto which the cue tip is attached.
FOLLOW SHOT. (General) A shot in which the cue ball is struck above center and the resulting forward spin causes
the cue ball to roll forward after contact with an object ball.
FOLLOW-THROUGH. (General) The movement of the cue after contact with the cue ball through the area previously occupied
by the cue ball.
FOOT OF TABLE. (General) The end of a carom or pocket billiard table at which the balls are racked or positioned
at the start of a game.
FOOT SPOT. (General) The point on the foot end of the table where imaginary lines drawn between the center diamonds
of the short rails and the second diamonds of the long rails intersect.
FOOT STRING. (General) A line on the foot end of the table between the second diamonds of the long rails, passing
through the foot spot. The foot string is never drawn on the table, and has no use in play.
FORCE. (General) The power applied on the stroke to the cue ball, which may result in distortion and altering of
natural angles and action of the ball.
FORCE DRAW. (General) A shot with extreme follow, usually directly at and then "through" an object ball.
FORCE FOLLOW. (General) A follow shot with extreme overspin applied to the cue ball, with the term generally used
in reference to shots in which the cue ball is shot directly at and then "through" an object ball, with a pronounced hesitation
or stop before the overspin propels the cue ball forward in the general direction of the stroke.
FOUL. (General) An infraction of the rules of play, as defined in either the general or the specific game rules.
(Not all rule infractions are fouls.) Fouls result in a penalty, also dependent on specific game rules.
FOUL STROKE. (General) A stroke on which a foul takes place.
FRAME. (Snooker) The equivalent of one game in snooker.
FREE BALL. (Snooker) After a foul, if the cue ball is snookered, the referee shall state "Free Ball." If the non-offending
player takes the next stroke he may nominate any ball as on, and for this stroke, such ball shall be regarded as, and acquire
the value of, the ball on.
FREE BREAK. (Pocket games) An opening break shot in which a wide spread of the object balls may be achieved without
penalty or risk. Free breaks are detailed in individual games rules.
FROZEN. (General) A ball touching another ball or cushion.
FULL BALL. (General) Contact of the cue ball with an object ball at a contact point on a line bisecting the centers
of the cue ball and object ball.
GAME. The course of play that starts when the referee has finished racking the balls, and ends at the conclusion
of a legal shot which pockets the last required ball. In 14.1 continuous, a game lasts several racks.
GAME BALL. (General) The ball which, if pocketed legally, would produce victory in a game.
GATHER SHOT. (Carom games) A shot on which appropriate technique and speed are employed to drive one or more balls
away from the other(s) in such a manner that when the stroke is complete, the balls have come back together closely enough
to present a comparatively easy scoring opportunity for the next shot.
GRIP. (General) The manner in which the butt of the cue is held in the hand.
GULLY TABLE. (Pocket games) A table with pockets and a return system that delivers the balls as they are pocketed
to a collection bin on the foot end of the table.
HANDICAPPING. (General) Modifications in the scoring and/or rules of games to enable players of differing abilities
to compete on more even terms.
HEAD OF TABLE. (General) The end of a carom or pocket billiard table from which the opening break is performed;
the end normally marked with the manufacturer's nameplate.
HEAD SPOT. (General) The point on the head of the table where imaginary lines drawn between the center diamonds
of the short rails and the second diamonds of the long rails intersect.
HEAD STRING. (General) A line on the head end of the table between the second diamonds of the long rails, passing
through the head spot.
HICKEY. (Snooker Golf) Any foul.
HIGH RUN. (14.1 Continuous) During a specified segment of play, the greatest number of balls scored in one turn
(inning) at the table.
HOLD. (General) English which stops the cue ball from continuing the course of natural roll it would take
after having been driven in a certain direction.
INNING. (General) A turn at the table by a player, and which may last for several racks in some pocket games.
IN HAND. (Pocket games) See cue ball in hand.
IN HAND BEHIND THE HEAD STRING. (Pocket games) See cue ball in hand behind the head string.
IN-OFF. (Snooker) A losing hazard; that is, when the cue ball enters a pocket. The snooker equivalent of a scratch.
IN THE RACK. (14.1 Continuous) A ball that would interfere with the reracking of the object balls in 14.1 Continuous
that extend past one rack.
JAW. (Pocket games) The slanted part of the cushion that is cut at an angle to form the opening from the bed of
the table into the pocket.
JAWED BALL. (Pocket games) Generally refers to a ball that fails to drop because it bounces back and forth against
the jaws of a pocket.
JOINT. (General) On two-piece cues, the screw-and-thread device, approximately midway in the cue, that permits it
to be broken down into two separate sections.
JUMP SHOT. (General) A shot in which the cue ball or object ball is caused to rise off the bed of the table.
JUMPED BALL. (General) A ball that has left and remained off the playing surface as the result of a stroke; a ball
that is stroked in a manner which causes it to jump over another ball.
KEY BALL. (14.1 Continuous) The 14th ball of each rack; called the key ball because it is so critical in obtaining
position for the all important first (or break) shot of each reracking of the balls.
KICK SHOT. (General) A shot in which the cue ball banks off a cushion(s) prior to making contact with an object
ball or scoring.
KILL SHOT. (Pocket games) See dead ball shot.
KISS. (General) Contact between balls. (See kiss shot)
KISS SHOT. (Pocket games) A shot in which more than one contact with object balls is made by the cue ball; for example,
the cue ball might kiss from one object ball into another to score the latter ball. Shots in which object balls carom off
one or more other object balls to be pocketed. (Also called carom shots)
KISS-OUT. (General) Accidental contact between balls that causes a shot to fail.
KITCHEN. (Pocket games) A slang term used to describe the area of the table between the head string and the cushion
on the head end of the table. (Also called the area above the head string)
LAG. (Carom games) A shot in which the cue ball is shot three or more cushions before contacting the object balls.
LAG FOR BREAK. (General) Procedure used to determine starting player of game. Each player shoots a ball from behind
the head string to the foot cushion, attempting to return the ball as closely as possible to the head cushion.
LEAVE. (Pocket games) The position of the balls after a player's shot.
LONG. (General) Usually refers to a ball which, due to english and speed, travels a path with wider angles than
those that are standard for such a ball if struck with natural english and moderate speed.
LONG STRING. (Pocket games) A line drawn from the center of the foot cushion to the foot spot (and beyond if necessary)
on which balls are spotted.
LOSING HAZARD. (Snooker) Occurs when the cue ball is pocketed after contact with an object ball.
LOT. (General) Procedures used, not involving billiard skills, to determine starting player or order of play. Common
methods used are flipping coins, drawing straws, drawing cards, or drawing peas or pills.
MASSE SHOT. (General) A shot in which extreme english is applied to the cue ball by elevating the cue butt at an
angle with the bed of the table of anywhere between 30 and 90 degrees. The cue ball usually takes a curved path, with more
curve resulting from increasing cue stick elevation.
MATCH. The course of play that starts when the players are ready to lag and ends when the deciding game ends.
MECHANICAL BRIDGE. (General) A grooved device mounted on a handle providing support for the shaft of the cue during
shots difficult to reach with normal bridge hand. Also called a crutch or rake.
MISCUE. (General) A stroke which results in the cue tip contact with cue ball being faulty. Usually the cue tip
slides off the cue ball without full transmission of the desired stroke. The stroke usually results i a sharp sound and discoloration
of the tip and/or the cue ball at the point of contact.
MISS. (General Failure to execute a completed shot.
MISS. (Snooker) The call the referee makes in snooker if it is judged the player has not endeavored to the best
of his ability to hit the ball on.
NATURAL. (Carom games) A shot with only natural angle and stroke required for successful execution; a simple or
easily visualized, and accomplished, scoring opportunity.
NATURAL ENGLISH. (General) Moderate sidespin applied to the cue ball that favors the direction of the cue ball path,
giving the cue ball a natural roll and a bit more speed than a center hit.
NATURAL ROLL. (General) Movement of the cue ball with english applied.
NIP DRAW. (General) A short, sharp stroke, employed when a normal draw stroke would result in a foul due
to drawing the cue ball back into the cue tip.
NURSES. (Carom games) Techniques whereby the balls are kept close to the cushions and each other, creating a succession
of relatively easy scoring opportunities.
OBJECT BALLS. (General) The balls other than the cue ball on a shot.
OBJECT BALL, THE. (Pocket games) The particular object ball being played on a shot.
ON BALL. (Snooker) See ball on.
OPEN BREAK. (Pocket games) The requirement in certain games that a player must drive a minimum of four object balls
out of the rack to the cushions in order for the shot to be legal.
OPENING BREAK SHOT. (General) The first shot of a game.
PEAS. (Pocket games) Small plastic or wooden balls numbered 1 through 15 or 16, use defined in specific games rules.
PILLS. (Pocket games) See peas.
PLANT. (Snooker) A position of two or more red balls that allows a ball to be driven into a pocket with a combination
POSITION. (General) The placement of the cue ball on each shot relative to the next planned shot. Also called shape.
POT. (Snooker) The pocketing of an object ball.
POWDER. (General) Talc or other fine, powdery substance used to facilitate free, easy movement of the cue shaft
through the bridge.
POWER DRAW SHOT. (General) Extreme draw applied to the cue ball. (See force draw.)
PUSH SHOT. (General) A shot in which the cue tip maintains contact with the cue ball beyond the split second allowed
for a normal and legally stroked shot.
PYRAMID. (Pocket games) Positioning of the object balls in a triangular grouping (with the front apex ball on the
foot spot), used to begin many pocket billiard games.
PYRAMID SPOT. (Snooker) The same as the pink spot. The spot is marked midway between the center spot and the face
of the top cushion.
RACE. (General) Pre-determined number of games necessary to win a match or set of games. For example, a match that
is the best 11 out of 21 games is called a race to 11, and ends when one player has won 11 games.
RACK. The triangular equipment used for gathering the balls into the formation required by the game being played.
RAILS. (General) The top surface of the table, not covered by cloth, from which the cushions protrude toward the
playing surface. The head and foot rails are the short rails on those ends of the table; the right and left rails are the
long rails, dictated by standing at the head end of the table and facing the foot end.
RED BALL. (Carom games) The red-colored object ball. (Also the name of a particular 3-cushion billiard game.)
REST. (Snooker) The mechanical bridge.
REVERSE ENGLISH. (General) Sidespin applied to the cue ball, that favors the opposite direction of the natural cue
ball path - i.e. inside english.
ROUND ROBIN. (General) A tournament format in which each contestant plays each of the other players once.
RUNNING ENGLISH. (General) Sidespin applied to the cue ball which causes it to rebound from an object ball or a
cushion at a narrower angle and at a faster speed than it would if struck at the same speed and direction without english.
RUN. (General) The total of consecutive scores, points or counts made by a player in one inning. The term
is also used to indicate the total number of full short-rack games won without a missed shot in a match or tournament.
SAFETY. (General) Defensive positioning of the balls so as to minimize the opponent's chances to score. (The nature
and rules concerning safety play are decidedly different in specific games.) Player's inning ends after a safety play.
SCRATCH. (Carom games) To score a point largely by accident, due to an unanticipated kiss, unplanned time-shot,
SCRATCH. (Pocket games) The cue ball is going into a pocket on a stroke.
SEEDING. (General) Pre-determined initial pairings or advanced positioning of players in a field of tournament competition.
SET. (General) Pre-determined number of games necessary to win a match.
SHAFT. (General) The thinner part of a cue, on which the cue tip is attached. On a two-piece cue, the shaft extends
from the cue tip to the joint.
SHAKE BOTTLE. (Pocket games) See bottle.
SHOT. An action that begins at the instant the cue tip contacts the cue ball, and ends when all balls in play stop
rolling and spinning.
SHOT CLOCK. (General) Any timing device used to gauge the time limit in which a player is allowed to play a shot.
The timing device must have at least the functions of a stop watch: reset to zero, start, and stop. A simple wrist watch without
timing functions is not sufficient.
SHORT. (General) Usually refers to a ball which, due to english and stroke, travels a path with narrower
angles than those for a ball struck without english.
SHORT-RACK. (Pocket games) Games which utilize fewer than 15 countable object balls.
SINGLE ELIMINATION. (General) A tournament format in which a single loss eliminates a player from the competition.
SNAKE. (Carom games) A shot in which the use of english causes the cue ball to make three or more cushion
contacts, though utilizing only two different cushions. Also called a double-the-rail shot.
SNOOKERED. (Snooker) The condition of incoming player's cue ball position when he cannot shoot in a straight line
and contact all portions of an on ball directly facing the cue ball (because of balls not "on" that block the path.
SPLIT DOUBLE ELIMINATION. (General) A modification of the double elimination tournament format, in which
the field is divided into sections, with one player emerging from each of the sections to compete for the championship, in
a single showdown match for the championship.
SPLIT HIT. A shot in which it cannot be determined which object ball(s) the cue ball contacted first, due to the
close proximity of the object balls.
SPOT. (General) The thin, circular piece of cloth or paper glued onto the cloth to indicate the spot locality (i.e..,
head spot, center spot, foot spot); also an expression to describe a handicap.
SPOT BALL. (Carom games) The white ball differentiated from the clear by on or more markings; usually spots, dots
SPOT SHOT. (Pocket games) Player shoots a ball on the foot spot with the cue ball in hand behind the head string.
SPOTTING BALLS. (General) Replacing balls to the table in positions as dictated by specific game rules.
STANCE. (General The position of the body during shooting.
STOP SHOT. (Pocket games) A shot in which the cue ball stops immediately upon striking the object ball.
STRIKER. (Snooker) The player who is about to shoot and has yet to complete his inning.
STROKE. (General) The movement of the cue as a shot is executed.
SUCCESSIVE FOULS. (Pocket games) Fouls made on consecutive strokes by the same player, also called consecutive
TABLE IN POSITION. (General) Term used to indicate that the object balls remain unmoved following a shot.
THROW SHOT. (Pocket games) 1. A shot in which english alters the path of the object ball.
combination shot of frozen or near frozen object balls in which to rubbing of the first ball across the second ball pulls
the shot away from the line joining the centers of the two balls.
TIME SHOT. (General) A shot in which the cue ball (most often) moves another ball into a different position and
then continues on to meet one of the moved balls for a score.
TOP CUSHION. (Snooker) The cushion located at the foot of a snooker table--closest to the black spot.
TRIANGLE. (Pocket games) The triangular device used to place the balls in position for the start of most games.
YELLOW BALL. (Carom games) In international competition the spot ball has been replaced by a yellow ball without